Redshift Labs presents

Kosmograd

A tiny lunar colony sim about keeping three people alive on a hostile moon.

Colony SimStrategySurvivalAutomationPixel Art

Steam page coming soon.

Survive the Moon

Keep your tiny colony alive through oxygen shortages, power failures, scarce resources, and brutal lunar storms.

Build a Living Outpost

Design and automate a self-sufficient Soviet-inspired moon base, from basic survival systems to advanced production.

Every Day Is a Crisis

Balance limited resources, unreliable machinery, and unpredictable events where one failure can cascade into disaster.

Kosmograd devlog

Latest development

All devlog posts →

Research & writing

Beyond the game

Not devlogs. Longer pieces on systems, neurons and the science that sits somewhere between biology and science fiction.

Rendered fruit fly with its brain highlighted in colour
Research · Neuroscience

What a Fly Is Afraid Of

A fruit fly has separate, dedicated wiring for spoiled fruit, mould and parasitoid wasps. Where do those warnings come back together, and how much of what we know about them is an artefact of the tools we used to look?

Essay · 10 min read · Coming soon on Medium

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Kosmograd is in active development. Follow along or join the playtest.