A game by Redshift Labs
A tiny lunar colony sim about keeping three people alive on a hostile moon.
Steam page coming soon.
Keep your tiny colony alive through oxygen shortages, power failures, scarce resources, and brutal lunar storms.
Design and automate a self-sufficient Soviet-inspired moon base, from basic survival systems to advanced production.
Balance limited resources, unreliable machinery, and unpredictable events where one failure can cascade into disaster.
Overview
Build a Soviet-inspired lunar outpost, manage oxygen, food and power, and keep your colonists alive through freezing nights and violent dust storms. Expand your base, automate essential systems and make difficult choices when something inevitably breaks.
Gameplay
Keep them fed, supplied with oxygen and protected from the moon's harsh environment. Losing even one person can change what your colony is capable of.
Build habitats, power systems, food production and industrial machinery. Oxygen is limited, so where you place each building matters — your colony needs to keep working when conditions turn against you.
Lunar nights are cold, power is limited, and dust storms can bring your carefully planned systems to a halt. Prepare your colony before conditions deteriorate.
Venture beyond the safety of your base to gather resources and discover new environments. Explore three distinct lunar biomes, each offering new resources, hazards and reasons to leave the comfort of your colony.
Machinery makes life easier — until it breaks. When production goes offline or power fails, your colonists can step in and mine resources manually. It's slower. It's riskier. Sometimes it's the only option.
Screenshots
Development
Kosmograd is in active development. A playable demo is available on itch.io, and progress is written up in the devlog.
Read the full devlog →Founder · Designer · Programmer · Artist
Built the colony. Broke the colony. Fixed the colony. Made some music too.
Playtester · QA
Helped test, record and stress-test the colony from the early builds onwards.
Playtester · QA
Helped test, record and stress-test the colony from the early builds onwards.