Created comprehensive CLAUDE.md document to establish the game's vision, core mechanics, and technical architecture.
Game Vision
- Soviet lunar colony management with 1970s aesthetic and Cold War tension
- Focus on survival, resource scarcity, and tough moral decisions
- Inspired by classics: Stronghold Crusader's economic chains and castle-building, RimWorld's emergent storytelling and colonist management
- Every decision matters: balance expansion vs. survival, production vs. consumption, safety vs. efficiency
- Estimated price: 15 EUR at launch
- Target platform: Steam (PC), January 2026 demo release
Core Mechanics Documented
- Resource management: Minerals, food, power, oxygen, aluminium
- Building systems: Placement, power grids, production chains
- Unit systems: Worker assignment, survival stats, pathfinding
- Day/night cycle: 24-hour sol system for pacing
Technical Stack
- Engine: Godot 4.4
- Language: GDScript
- Architecture: Scene-based with singleton managers
- UI: Custom panels with real-time stat tracking
This document serves as the development north star - defining scope, mechanics, and technical decisions to keep the project focused during solo development.