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Kosmograd / field record

Game Direction & Technical Overview

Oct 28, 2025 · 2 min read · Mischa

Created comprehensive CLAUDE.md document to establish the game's vision, core mechanics, and technical architecture.

Game Vision
  • Soviet lunar colony management with 1970s aesthetic and Cold War tension
  • Focus on survival, resource scarcity, and tough moral decisions
  • Inspired by classics: Stronghold Crusader's economic chains and castle-building, RimWorld's emergent storytelling and colonist management
  • Every decision matters: balance expansion vs. survival, production vs. consumption, safety vs. efficiency
  • Estimated price: 15 EUR at launch
  • Target platform: Steam (PC), January 2026 demo release
Core Mechanics Documented
  • Resource management: Minerals, food, power, oxygen, aluminium
  • Building systems: Placement, power grids, production chains
  • Unit systems: Worker assignment, survival stats, pathfinding
  • Day/night cycle: 24-hour sol system for pacing
Technical Stack
  • Engine: Godot 4.4
  • Language: GDScript
  • Architecture: Scene-based with singleton managers
  • UI: Custom panels with real-time stat tracking

This document serves as the development north star - defining scope, mechanics, and technical decisions to keep the project focused during solo development.