Food & Survival System
Implemented Stronghold-style food mechanics and individual survival stats.
4 mins
Implemented Stronghold-style food mechanics and individual survival stats.
4 mins
Room-based oxygen mechanics creating a compelling survival loop.
4 mins
Comprehensive overview of Kosmograd's vision and architecture.
4 minsFollow along with daily progress updates, behind-the-scenes development insights, and direct answers to community questions from my Bluesky account.
Follow on Bluesky| Date | Feature | Status |
|---|---|---|
| Oct 2025 | Movement, selection, building placement, and resource systems | Done |
| Nov 2025 | Resource management, core buildings, and power usage | Done |
| Dec 2025 | Equipment failures, resource shortages, environmental events | Planned |
| Jan 2026 | For testing the core mechanics and gathering user feedback | Planned |
Questions, feedback, or playtester applications welcome.
A frantic rogue-lite adventure starring a scientist who is terrible at making time machines, but great at blasting bad guys.