Complete
Mischa · Nov 16
Food & Survival System
Stronghold-style food mechanics with hunger, health, and morale tracking.
Hi, I'm Mischa, building an RTS in my spare time.
Progress: 0%
Join early: feedback shapes the final 35%.
Movement, selection, building placement, and resource systems
Resource management, core buildings, and power usage
Equipment failures, resource shortages, environmental events
For testing the core mechanics and gathering user feedback
Latest progress on Project Moon
Stronghold-style food mechanics with hunger, health, and morale tracking.
Buildings maintain pressure zones using aluminium. Zones fail when depleted.
Documented core vision, mechanics roadmap, and technical architecture.